

Mainly used to grind XP and upgrade Legendary Gems (which are socketed in jewelry, have unique powers and become more powerful the higher they are upgraded). However, Greater Rifts are tiered (and the rift tiers go far beyond the in-game difficulty levels), you run them against a 15 minute timer and the only thing that drops loot there is the boss monster. Much like rifts, mini-dungeons with random critters and a boss. Mainly used to grind loot and Greater Rift keys Those are randomly generated mini-dungeons populated with random sets of critters and including a boss monster at the end. By and large, it's divided into four categories: That's fortunately not how the grind in Diablo 3 is designed. If going through the same dungeon seven times is all this game has,

The game is built with the entire point of the endgame being raising yourself to ever greater levels of power creep and testing your power in timed fights through randomly generated dungeons. That's where players are spending most of their in-game time. If all you want it for is the single player story, you can just as well read it on the Wiki.Īfter completing the campaign you unlock Adventure Mode - basically free roam over campaign locations. Let's make something clear: Diablo 3 is not built around the campaign. That's the time which 3 friends of mine who played the game completed all main quests in.
